Allows you to make a tremendous vertical leap. Jump uses more force the higher you jump, maxing out at 30 force points.
Force speed increases your overall speed in the game. Speed takes 50 force points to activate.
Allows you to push enemies and world objects away from you. Push uses 20 force points. Also, keep in mind that a force push can redirect an incoming missile, and if you're fast enough, a concussion shot.
Allows you to pull enemies towards you. Pull uses 20 force points. It also defends against Force Pull attacks.
Allows you to see all players clearly by surrounding them with a glowing aura visible through walls. It counteracts Mind Trick and allows you to dodge sniper shots. It takes 20 force points to activate.
Casting this will protect the user from various attacks such as projectiles and even lightsaber attacks. It gradually takes force points while you have it activated. It also stops either when you run out of force, or after 20 seconds elapse.
It absorbs a certain amount of dark side force and replenishes your own. It greatly weakens force push and pull, and totally negates force lightning, drain, and grip. Similar to Force Protect, it stops either when you run out of force or after 20 seconds elapse. It also gradually takes force points while you have it activated.
As the name implies, it will restore a certain amount of health points. It increases your health by a maximum of 25 points.
This force power is a way to make yourself invisible to an enemy player. Aggressive actions and loud noises will alert the enemy. It is countered by Force Sight and can be detected by Push and Pull due to the force countering animation. When activated, you will hear a confirmation sound and a twinkling icon will appear above enemies' heads. Mind Trick takes 20 force points to activate.
Force Heal Other allows you to restore a certain amount of health to your allies within a certain radius of your body. It can restore 50 health to one ally, 33 health to two allies, or 25 health to three or more allies.
Using this will choke your enemy and slowly deplete their health. Using it alone isn't as useful as it looks, but when combined with other methods, it's the best power in the game. Examples: Grip an enemy and smash them to the ground for an instant kill. Grip an enemy and quickly toss your saber - this move will instantly kill any enemy, including force users. It is countered by Force Absorb and can be broken by a Force Push or Pull.
Drain steals force points from other players and converts them into HP for yourself. It is countered by Force Absorb. Drain uses 20 force points.
This force power allows you to shoot bolts of lightning from your hand, causing damage to opponents. The damage and effectiveness of this power increase with each level. It can be used with one hand, but if you deactivate your saber, you can use it with both for an even more powerful effect. This power is countered by Force Absorb.
Rage activates a mode in which you move and attack faster and take far less damage from weapons. It is very difficult to kill a player with rage activated using weapons. While rage is activated, the player's HP will count down to 1, at which point rage will stop (the player can also deactivate rage earlier than that). When rage deactivates, the player's speed will be slower than normal for a short time. Rage uses 50 force points.
Dark Rage: Attack 33% faster, move 100% faster, decrease damage taken by 50%, wielder cannot die (health stays at 1).
Dark Rage Recovery: Attack 50% slower, move at 75% speed.
Force Team Energize allows you to restore a certain amount of Force energy to your allies within a certain radius of your body. It can restore 50 Force points to one ally, 33 Force points to two allies, or 25 Force points to three or more allies.
This ability gives you the lightsaber as a weapon. At least level 1 must be obtained to receive the lightsaber. The additional levels simply make your swings more powerful and don't change how many force points it takes to execute each saber move.
Saber defense relates to the ability to defend against saber attacks and deflect incoming projectiles. Survival still depends on personal movement and various saber combat techniques, but at least your character moves a lot faster to block and deflect. It doesn't use any force points to use saber defense.
Saber throw allows you to use your lightsaber as a projectile, which is highly useful even against other saber users. While your saber is in the air, your force points won't regenerate. It uses 20 force points, regardless of how far it travels.