+moveup
Allows to make a tremendous vertical leap. Jump uses more force the higher you jump, maxing out at 30 force points.
Level 1: Jump is twice as high as normal.
Level 2: Jump is four times as high as normal.
Level 3: Jump is eight times as high as normal.
force_speed
Force speed increases your overall speed in the game. Speed takes 50 force points to activate.
Level 1: Speed up 25% faster for 10 seconds.
Level 2: Speed up 50% faster for 15 seconds.
Level 3: Speed up 75% faster for 20 seconds.
force_push
Allows to push enemies and world objects away from you. Push uses 20 force points. Also, keep in mind that a force push can redirect an incoming missle and if you're fast enough, a concussion shot.
Level 1: Allows to push a specific enemy or object focused on.
Level 2: Allows to push back multiple enemies or objects in a limited arc.
Level 3: Allows to push back multiple enemies with enough force to do damage by pushing the enemies into solid surfaces or off ledges.
force_pull
Allows to pull enemies towards you. Pull uses 20 force points. It also defends against Force Pull attacks.
Level 1: Allows to pull a specific enemy focused on.
Level 2: Allows to pull multiple enemies in a limited arc.
Level 3: Allows to pull multiple enemies with enough force to knock targets down at close range.
force_seeing
Allows you to see all players clearly by surronding them with a glowing aura visible through walls. It counteracts Mind Trick and allows you to dodge sniper shots. It takes 20 force points to activate.
Level 1: See players' auras highlighted in view for 10 seconds.
Level 2: See players' auras in view and through walls for 20 seconds.
Level 3: See players' auras in view and through walls at any range for 30 seconds. Players can automatically dodge sniper shots at this level.
force_protect
Casting this will protect the user from various attacks such as projectiles and even lightsaber attacks. It gradually takes force points while you have it activated. It also stops either when you run out of force, or 20 seconds elapses.
Level 1: 50% Damage blocked, 100% removed from Force pool, max 100 Damage, it uses 50 force points to activate.
Level 2: 75% Damage blocked, 50% removed from Force pool, max 200 Damage, it uses 25 force points to activate.
Level 3: 87.5% Damage blocked, 25% removed from Force pool, max 400 Damage, it uses 10 force points to activate.
force_absorb
It absorbs a certain amount of darkside force and replenishes your own. It greatly weakens force push and pull, and totally negates force lightning, drain and grip. Similarly to force protect it stops either when you run out of force, or 20 seconds elapses. It also gradually takes force points while you have it activated.
Level 1: Nullifies rank 1 Force attacks, reduces the effect of higher rank Force attacks. Returns some Force Power. It uses 50 force points to activate.
Level 2: Nullifies rank 2 Force attacks, greatly reduces the effect of higher rank Force attacks. Returns greater Force Power. It uses 25 force points to activate.
Level 3: Nullifies all Force attacks. Returns even greater Force Power. It uses 10 force points to activate.
force_heal
As the name implies, it will restore a certain amount of health points. It increases your health by a maximum of 25 points.
Level 1: Regains 5 health points instantly and uses 65 force points.
Level 2: Regains 10 health points instantly and uses 60 force points.
Level 3: Regains 25 health points instantly and uses 50 force points.
force_distract
This force power is a way to make yourself invisible to an enemy player. Aggresive actions and loud noises will alert the enemy. It is countered by force sight and can be detected by Push and Pull due to the force countering animation. When activated you will hear a confirmation sound and a twinkling icon will appear above enemies heads. Mind Trick takes 20 force points to activate.
Level 1: Invisable to a single targeted enemy for 20 seconds.
Level 2: Invisible to enemies in a forward arc of moderate distance for 25 seconds.
Level 3: Invisable to all enemies in a moderate distance for 30 seconds.
force_healother
Force Heal Other allows to restore a certain amount of health to your allies within a certain radius of your body. It can restore 50 health to one ally, 33 health to two allies or 25 health to 3 or more allies.
Level 1: Normal range, uses 50 force points.
Level 2: One and a half times normal range, uses 33 force points.
Level 3: Double normal range, uses 15 force points.
+force_grip
Using this will choke your enemy and slowly deplete his health. Using it alone isn't as useful as it looks but when combined with other methods, it's the best power in the game. Examples: Grip an enemy and smash him to the ground for an instant kill. Grip an enemy and quickly toss your saber - this move will instantly kill any enemy including force users. It is countered by force absorb, and can be broken by a force push or pull.
Level 1: Affected enemy is gripped and held undamaged, but immobile for 5 seconds. User must remain stationary. It uses 30 force points.
Level 2: Enemy is affected similarly to rank 1, but the grip can damage and lift enemies with prolonged focus of the grip. User must remain stationary. It uses 30 force points.
Level 3: Enemy is affected similarly to rank 2, but the user can move freely and smash the enemy into walls and other obstacles or use the enemy as a shield while still doing choke damage. It uses 60 force points.
+force_drain
Drain steals force points from other players and converts them into HP for yourself. It is countered by force absorb. Drain uses 20 force points.
Level 1: Launches a single bolt that fires forward, draining 10 Force points per second and healing that amount.
Level 2: An un-aimed, continuous attack, draining 15 Force points per second.
Level 3: Emanates a sustained fan in a large forward arc, draining any target in front of him of 20 Force points per second.
+force_lightning
This force power allows you to shoot bolts of lightning from your hand causing damage to opponents. The damage and effectiveness of this power increase with each level. Can be used with one hand but if you deactivate your saber, you can use it with both for an even more powerful effect. This power is countered by force absorb.
Level 1: Launches a single bolt that fires forward, doing instant damage.
Level 2: Allows to maintain the Force Lightning for a sustained forward attack.
Level 3: Emanates a sustained fan of electricity in a large forward arc, damaging multiple targets.
force_rage
Rage activates a mode where you move and attack faster, take far less damage from weapons than you normally would. It is very difficult to kill a player with rage activated using weapons. While rage is activated, the player's HP will count down to 1, at which point rage will stop (the player can also deactivate rage earlier than that). When rage deactivates, for a short time, the player's speed will be slower than normal. Rage uses 50 force points.
Dark Rage: Attack 33% faster, Move 100% faster, decrease damage taken by 50%, wielder cannot die (health stays at 1).
Dark Rage Recovery: Attack 50% slower, move at 75% speed.
Level 1: Rage for 10 seconds, 10 second recovery.
Level 2: Rage for 20 seconds, 10 second recovery.
Level 3: Rage for 30 seconds, 10 second recovery.
force_forcepowerother
Force Team Energize allows to restore a certain amount of Force energy to your allies within a certain radius of your body. It can restore 50 Force points to one ally, 33 Force points to two allies or 25 Force points to 3 or more allies.
Level 1: Normal range, uses 50 force points.
Level 2: One and a half times normal range, uses 33 force points.
Level 3: Double normal range, uses 25 force points.
This ability gives you the lighsaber as a weapon. At least level 1 must be obtained to receive the lightsaber. The additional levels simply make your swings more powerful, and don't change how many force points it takes to execute each saber move.
Saber defense relates to the ability to defend against saber attacks and deflecting incoming projectiles. Survival still depends on personal movement and various saber combat techniques but at least, your character moves a lot faster to block and deflect. It doesn't use any force points to use saber defend.
force_throw
Saber throw lets you use your lightsaber as a projectile. Highly useful even against other saber users. While your saber is in the air, your force points won't regenerate. It uses 20 force points, no matter how long or short it travels.
Level 1: Saber has slow speed and short range.
Level 2: Range is much lenghtened.
Level 3: Range is unlimited.