Siege is a fast-paced, class-based gametype in Star Wars Jedi Knight: Jedi Academy multiplayer.
Many of us have been playing for over 10 years, and we are still inventing new strategies!
While the concept is simple, the strategy is deep. Offense runs through a map to complete a set of objectives, defense must kill and delay them for as long as possible to prevent this. When the attacking team achieves an objective, the defending team is pushed back to a new location, where they have a new objective to protect, meaning the game will generally change scenery over the course of the game.
Teams switch after the first match. If the offensive team had won the first match, the new offensive team has a time limit equal to the time it took the first team to win. For example, if the offense in round 1 took 14 minutes to complete the map, in round 2, the teams swap and the new offense has a maximum of 14 minutes to complete the map.
Siege allows the player to choose from a variety of classes, each of which have their own specialty. Every character can contribute with their own unique skill set. You should familiarize yourself with all class selections on all maps. As you play, you will learn when it is most appropriate to play which classes. Every map has different classes, but they can usually be described as following:
The objectives in siege are very easy to learn. You can read about them in the "objectives" menu in-game, by running through them on your own, or by simply playing the game. Most objectives fall into one of these categories: